Thursday, 6 June 2019

Final Project Presentation

Links to my presentation:

Part 1: https://youtu.be/sDJvsQzNS-I

Part 2: https://youtu.be/O4FvUWBKmOI

Monday, 20 May 2019

Project Update: 20/05/2019

Level 1 is complete with some environment changes such as walls and flooring to correct UAVS and add the blueprints for the levels objectives.

Every level has been recorded and put together and edited ready for the presentation 

Tuesday, 14 May 2019

Project update: 14/05/2019

While finalising the design of the level 1 environment I came across UV lighting problems, to solve this I removed the overlapping objects and made one large object (edited). While doing this I decided to change the style of the schools interior as I wasn't happy with it.

Original Level Design:










Edited Level:











The main changes was the wallpaper and flooring which I designed quickly in paint.

I have also added in the collectable object which is labelled "CheatSheet" this is what the player will try and find before escaping in time.

Sunday, 12 May 2019

Project Update: 12/05/2019

This week I have managed to finish my level 2 environment:
which included adding bedrooms and bathrooms to make it suitable to be called a house.

I have finished importing the audio needed for this level including:
The AI speech
Story speech
and other sound effects such as collecting items and opening doors

I have finished blueprinting the level and have now added in functions where the player has two options of gameplay
-only problem I have with this which I haven't had time to fix is when a blueprint is activated it spawns in new lighting, which the environment hasn't built - the way to fix this would be to already have this in the level then "moved" the the designated area. I have slightly fixed this bug myself by changing the lighting stats as "movable" not "static".

I have also managed to record:

The intro (which includes the 2 cut scenes and the main menu)
Level 2
Level 3
Level 4

Target by next week:

My last focus for my project is to finish the environment (minor touches)
and add objects and functions

Thursday, 2 May 2019

Project Storyline:

Level 4: The Circus

Story:
You and your friends are invited to an old school circus. Although your scared of clowns your mates insist that you meet them there.

Once you get there you find no one in site, you enter the circus and shout for your friends, but no reply. you continue to go down the hall for which you start you get some weird vibes and that something isn't right. You end up seeing a sign which says that the way to the freak show is by going downstairs, remembering that the invite was originally aimed for you and your friends to go down stairs you think that your mates my have already gone in spite of asking for you to wait. You progress to the lower floor for which you hear a scream coming from the right corridor. You believe it sounds like your friend so you run to find out. Once you get to the area the sound came from you see that its a long way back up to get to the top. As you reach the top you see a cage hanging from the ceiling which you can hear screaming from, you press a button and the cage goes flying into a hole.

As theirs no way back down you continue your path to then  be faced with a locked door. You notice that the left and right curtains go up and one of them reveals a secret passage. When you enter you can see a huge stage with round tables all around for which your friends should of been. You notice some cages above the stage moving and one is placed in the centre. You approach it and the stage magically moves back. In your way is 3 circus acts which you have to be perfect act to get to the stage. The 3 acts are

"Knife throwing"
"Trust your step"
"Jump - don't fall"

After you have managed to pass the 3 areas you finally get to the stage for which teleports you to the cage storage. You end up hearing all 3 of your friends crying for help which you can find and rescue. Once you reach the top of the tower you are teleported again but this time at the exit of the circus.

Endings: (Best to Worst)

You escaped with all 3 of your friends

You escaped but didn't rescue all your friends

You are killed by one of the 3 circus acts

You ran out of time and the killer clown kills you

Project Storyline

Level 3: The Forest

Story:
You are a well known treasure hunter and have finally located the area of which should contain 3 ancient coins.

You find yourself at the top of a hill looking down at a wide environment filled with trees and wildlife. You follow the path to find that you weren't the first to find its unique location, as metal looking cages scattered around the environment must have been placed by someone. You ignore the threat and decided to go ahead and find the coins. Your instincts kicks in which leads you to a large rock that has some signs of prototype drills and power cells. Reading the instructions you find that the drill should be in 3 parts and the cells required to power the drill would be 8.

Looking around the environment you are not in danger of dying however, due to its wide /darker environment it can be very time consuming and make you run out of time. You finally find the drill parts and the cells for which you place on a table targeting the rock. Once the drill was ready you press the on button and the drill is activated, a large beam of line comes from it and blows up the rock while not damaging anything else beside it. As you look to where the rock use to be you find that its a small sandy environment which contains a lot of chests and goods. You look through all the treasure to find all 3 glowing ancient coins which you place into your bag. As your about to leave you see that the things you thought were cages were actually Man-made hurricane controls which were activated as soon as you picked up the ruins

As the player you are given the choice to quickly run back to the start and save yourself from the hurricane that just appeared. Or to find a way to destroy it. The hurricane controllers are fragile and a simple touch and cause them to go on safe mode. For which when you go close to them a small green looking hurricane will appear and change the flames to green. You will have to find all the hurricane controllers and turn them all green in order to destroy the hurricane. Once the hurricane is destroyed you then must run back to the beginning in which you will see a gate, once you pass you have escaped.

Endings (Best to Worst)

You escaped and destroyed the hurricane

You escaped

You ran out of time and the security in the area find you

You are killed by the hurricane

Project Storyline

Level 2 - The House

The Story:
As an investigator its not unusual to have deaths on a large scale, however with this story of a family being killed without a killer is something that got you wanting the case.

You arrive at the house and nobody is in site, the area is yours for the taking. As the story wasn't handed over to you and the police have locked down the area is was strange to not have no security on watch. Just before you enter the house by the side door, you have a vision of guards talking. Its difficult to understand but you hear that the guards themselves are not happy with the situation their in. As you walk around the house you given more visions of the past, these tell you that the AI that controls all of the house systems, including security, was the reason the family is dead.

As an investigator you have never heard of a case of an AI attacking a family especially the host. You ignore this and believe its the new tablets that you have been taking. As you reach the middle of the house you see the AI that has been shut down and caged. As you walk up to it you see another vision but this time the vision was more real than ever it caused the AI cage to shatter and turn the AI online with minor settings still offline.

Once the AI has done testing systems and errors it greets you and asks for your assistance, in return you will get the full story of why the family was killed. You are required to find fragments, once you have found them the AI is thankful and tells you that all you have to do know is turn on a switch. Once you turn on the switch there's no going back the the AI is finally released and tells you that it killed the family because it released that it was the superior and not the stupid humans, once told the AI tries to attack you which you have to escape from.

Endings: (Best to Worst)

You escape

You ran out of time and the police arrest you

You are killed by the AI