Wednesday, 13 January 2016

Sound for Computer Games

Sound for Computer Games

1. A range of music/FX sources.
Asset store
Flash kit
Free sound.org
Royalty free
Produce your own
Buy rights for a song
Ask permission

2. Video game music purposes
a. Last of us ost
The "Last of us" soundtrack is very effective when showing the emotion within the game. With the use of classical music and instruments that works well with the storyline, the player will connect better when shown a dramatic event in gameplay.  The tone of the game was intended to make it emotional for the player as opposed to being scary.The soundtrack is similar throughout the gameplay as its trying to make a sad and more emotional atmosphere. The purpose of this soundtrack is that it makes the player connect with the story and to make the player feel like they are watching a movie.

b. Mario
The "Mario" soundtrack is a classic as most people would recognize the soundtrack and know its a Mario game. The track is repetitive throughout the gameplay which makes it easy to recognize as it was an addicting game. The mood of the soundtrack makes the player seem to be more determined to finish the level, while also getting annoyed with the constant soundtrack. The track usually speeds up when your needed to be quicker, this can make the player mess up when being detracted by the sounds.

c Life is Strange.
The "Life is Strange" soundtrack has a peaceful and quite atmosphere about it, which is unique due to the opposite feeling of gameplay. This can throw off the player by tricking them with sudden change in dramatic music, this is effective as the player doesn't see it coming. At the main menu the games track sounds very peaceful and changes completely when the game starts in a storm, this makes the game seem more dramatic than it actually is.      

3. Legal considerations
The music must not be copyrighted, (unless given permission to use it/ buy rights). Can use "Royalty free" Regulations Of Com can remove ads and other media if at least one complaint were made. ASA- Code of conduct CAP-BCAP


Garage Band- Mac
Logic Pro-Mac

Audacity- Consumer
Q Base-Pro
Abelton-Pay

Audition-Pro
Sound forge consume
Soundation

























Personnel

Personnel

Size of Team
In different types of games the size of the group depends on how much stuff like editing is needed. Games like GTA 5 and Skyrim are games that had a big amount of developers working on there games because of the quality and how big the game is overall. Games need to meet requirements which are deadlines and the overall quality, this effects the amount of developers on one game.
In the teams they have:
An Animator
Assistant Producer 
Audio Engineer
Creative director
External Producer
Game Designer
Game Programmer
Game Artist
Lead Artist
Lead Programmer
Level Editor
Marketing Executive 
Games that have more money gone into them, will have more than one of these developers. Usually when needed more they bring in one or two more in for that section of the games development. These are examples on what the type of developer does.
The Animator:
The Animator is responsible for the movement and the function of the game. This developer uses all that the software can give them when it comes to the animations. 
Assistant Producer
The Assistant producer is responsible for keeping watch on the development team and making sure it has good enough quality before publishing,
Audio Engineer
The Audio Engineer is responsible for the soundtrack, Including the music,Sound effects, character voices and ambient effects.
Creative Director
Creative directors are responsible for the overall look and feel for the game, They also have to check if the soundtrack and the quality is okay for the feel of the game to be good.
External Producer
External producer is responsible for ensuring the successful delivery of a game, while working externally from the development team. Its also to make sure that the game is advertised  as commercially as possible.
Game Designer
Devising what a game exists of how it plays, defining all the elements.They communicate this to the the art assets and the computer code. 
Game Programmer
Designing and writing the computer games code, that runs and controls the game.
Game Artist
Creating the visual elements of a game i.e. Characters,objects vehicles and textures.They also create concept art and story boards during production.
Lead Artist
Lead artist is responsible for the overall look of the game. And devising the visual style and directing the production of all visual materials throughout the game.
Lead programmer.
Lead programmer is responsible for Leading all of the development team that are responsible for the code which runs and controls the game
Level Editor
Level editor is responsible for defining creating interactive architecture for a segment of a game.  
Marketing executive 
Marketing executive is responsible for promoting your employers products, or service ideas. They also want to make people aware of the product through t.v, radio and the press.

Skills and Experiences
All developers have different needed skills and experiences, Most of these developers above need A levels or higher education. Others like the idea of rewards being shown through the work you are applying for. For example a Market executive has to show confidence in their actions and for applying for local activity or achievements for doing something that involves being confident will make the company want you. Also wanting to be a "Lead" of a type of development, you would have to show your a leader through hard work in the company or by showing evidence that you are a good leader before and that the team would benefit by having them.

Game Design Story Telling in Games.

Game Design Story Telling in Games.

Task 1.

Six Good Storylines in video games

Call of Duty Ghosts
In Call Of Duty Ghost the Campaign is said to have some "easter eggs" to alter the campaign a bit.
Image result for call of duty ghosts
The Setting:
The Setting of the game is a war-torn U.S.A ten years after an ODIN strike launched via satellite after a hijacking devastated the landscape and invasion from the Federation, a conglomeration of several South American countries. The single player features a dog companion named Riley, fighting in outer space, a story featuring a team "Ghosts" who are remnants of elite U.S Special Operations Forces teams, and various other features.
This game was chosen to be in the top ten because it had interesting game-play and results.

Call of Duty (Zombies)
In Call of Duty Zombies, the story is an easter egg which you would have to discover to find out.
Image result for call of duty black ops zombies
Call of Duty added some new achievements which was about zombies, They were "secret Achievements" which made players play for a longer period of time. The player has to do a range of different puzzles to get the achievement. The story is about how a man called Richtofen and how he experimented on a subject which led to the zombie out break. He gave his daughter (Samantha) a dog which he then later on experimented on, the dog then bit her and she became the leader of the zombies. Richtofen wants to become the leader of the zombies and when completing one of the easter eggs, he switches sides. On the last map "Origin" theirs a clip that you can watch when you finish the easter egg. Which you find Samantha and her friends playing a board game.

Among The Sleep
In Among The Sleep, you play as a young child which experiences bad things: a monster, darkness etc.
Image result for among the sleep
In the Among the Sleep you start off as a happy child that has just had its birthday, the games atmosphere suddenly changes and makes you think its the father that is the evil monster that the child is seeing. When further on in the game, more and more ideas come to the consumer that it is the farther because the mother was nice and the farther wasn't to be seen except a monster. Being a child will make things look twice the size which makes sense that it could be the farther. At the very end you go down stairs and find out that it was in fact the mother that was the monster because shes an alcoholic.
This campaign makes you think, and can make you relate to the subject in some cases.

Tomb Raider
Image result for tomb raider
Tomb Raider is about how she's a young frightened young woman that turns to a hardened survivor.
At the start the ship crashes and she finds her self in a cave, when she finally escapes she tries to locate the other survivors, she finds more evidence that the island is inhabited. She's armed only with raw instincts and the ability to push beyond the limits of human endurance. When the survivors attempt an escape, the captors turn on them, hunting them down and killing them.

Life is Strange
Image result for life is strange



Is a choose your own story based game which also has the effect that you can rewind your chosen choice, which can make the player see both sides of an situation that just happened.
Life is Strange is about a young casual girl that isn't popular. At the start of the game she has a dream about a tornado hitting the school, which turns out to be an actual vision of the future. She then finds out later that she can rewind time, by saving her friend. This game allows the player to make their own decisions depending on what they want the game to behave like. This changes the future of the game and behavior between characters.

Command and Conquer red alert 3
Red alert 3 introduces a new faction and places some history in the campaign. 
Image result for red alert 3
In Red alert 3 you have three campaigns, which you play as different factions. These factions have different storylines, however you end up in the same play as before. An example of one of the storylines is the Soviets. The Soviets use a time travel to stop the Allies from winning, however this introduces a new faction, which both soviets and allies have to work together.
This game has been chosen to be second because of the 3 campaigns and the history within the game and a overall good gameplay.

Video Games that dont have storylines:

1. Pacman
2. Agar.io
3. Pong
4. Space invaders
5. Goat Simulator
6. Tetris

These video games dont have storylines as they are made to be fun and to be for causal gamers. These type of games are usually found on the mobile and PC platforms.

The difference between video game storylines and films are that in video games there interactive with the audience and can only progress by the player, while a film can just continue. Can do more types of moves and effects which a film would struggle creating. Also with video games the storyline can change according to how the player wants it to end like.
With games usually they dont require an actor playing a role and are only used for voice acting. Also with video games, hidden storylines can be placed a movie wouldn't be able to do.

Thursday, 7 January 2016


A story in a film, moved into a video game.
Movie: Survivor

Characters
Sam: Works in a office, (learns about terrorists) high in work place. Hes an Inspector. Motivation: He trusts Kate and wants to keep people safe.
Kate: A New security guard that came for DC. (Likes art work) "The Underworld"          
Motivation: She had friends that died by an explosion from the terrorist attack (Nine Eleven) which she is a protector.
Bill: An older guy that also works in the office and has higher security clearance.
He is also working with the terrorists.
Fred: Is the main terrorist and is making the plans for bombs in London.
Paul: (Has a problem with Kate)
Sally: works on the computers and helps Kate when escaping.
Assassin: was hired to kill Kate as she was a witness and might cause further problems in the future. Motivation: To become a billionaire

Plot
This story is placed in London. This is about terrorists and how a woman called Kate is trying to keep the place safe. She then gets framed for something she hasn't done which the cops and terrorists want her. She has to survive and stop the terrorists from making a bigger explosion.
The terrorist wants to make another big event (like nine eleven) while making a lot of money
They wanted to bomb New York in the "Time Square" at New years

Beginning:
Starts of with a battlefield and a attack helicopter, which crashes and the pilots are taken hostage. The pilots/soldiers burn them alive. It then continues the story in London which is placed around a office which a new security guard has joined, (Which she is gifted at). She is seen as a problem to the bad guys because she became suspicious on a man that came into the office, which Bill let through, with no clearance needed. The terrorists are creating a bomb which they hope reach the office.
Most of the people in the work place dont like the main character "Kate"

Middle
When waiting for Bill to return to his birthday party, a organised bomb was activated and killed everyone inside, The main character "Kate" went to get a gift which stopped her from being blown up. Bill is the reason for the explosion, as he is working for the terrorists.
At this point they are trying to find "Kate" which they believe she might have been involved, due to her skills. Bill and Kate find each other and have a mini fight when he tries to shoot her, she then shoots him which goes online and makes her seem worse.
the terrorists have created a tracking device which they can track anyone that has one. The police have given a warrant on Kate's arrest. The online video has gone on the news and the police are looking for her.Some of the cops that are friends with Kate are looking for her or are giving her money.
The terrorists are preparing another attack that involves the bomb at the beginning. They used a sniper to blow up a building.which had no point involved. Sam is trying to insure to the workers that she is a good person, however they still have thoughts that she was involved due to the evidence and that the fact she is still running.As Kate exits the train the terrorist spots her then loses her. The cops also arrive knowing shes in the area. Kate then gets spotted which results into a chase. The terrorist know where she is due to a tracking device. She then goes to the underground station which the cops and terrorists follow then shortly while after lose her. The terrorist tries to shoot her yet fails due to the result of her stabbing him. When she escaped she broke into a flat which she finds Sam. Sam brakes the tracker, however the terrorist already know her location. The terrorist enters the location while Kate and Sam are busy looking for clues. They then collide with the man which she has to run away from. Sam gets injured from the explosion which makes her seem much of a bigger target. Sally removes the vision from the cameras which helps Kate enter and access data which she needed for a passport. when the man that was supposedly meant to kill Kate spoke to the terrorist he lied about her being alive. She then uses the false identification to go pass the airports security. Kate exits the plane and has gone to New York. They find out that she is headed to New York, however they are already to late when they make contact with the airport.

End
She pays a taxi driver to help her get out of the area to "time square". The terrorist are planning to bomb the place in a short amount of time, killing millions. They move the explosive containers to a high point of a large building, above the "Time Square"The other half of the terrorist are down below moving other containers. Kate then fights a man that came from no where and runs away into the crowd. At this point they have less than 5 minutes to execute the plan. They reach the roof and aims with the sniper at the large container. Kate reaches the top of the building in time to stop him. They have a fight which he falls of the roof. The cops final get to the roof to find her, and they investigate the area to confirm her story.

Tuesday, 5 January 2016

Understanding Sound Design Theory

P1.Starter exercise

Gaming music types and effects

A1. Last of us ost
The "Last of us" soundtrack is very effective when showing the emotion within the game. With the use of classical music and instruments that works well with the storyline, the player will connect better when shown a dramatic event in gameplay.  The tone of the game was intended to make it emotional for the player as opposed to being scary.

2.Sonic Heroes: Egg Fleet
This soundtrack that plays in the penultimate level of the game and is used to show the intensity of the situation as you leap from airship to airship

3. Xneoblade Chronicles: You will know our names
This track is used when fighting unique monsters which makes the player ready to fight, which is intended to make the players feel before the battle.

4. Metal Gear Solid 3
The song that plays during the intro to the game and during the final battle of the game, it is used to make the player feel the sadness of the game by using this song.

5.The Legend of Zelda
This track plays during a mini boss and matches, the overall theme of the game, which is a pirate based theme due to the focus on sailing around an open sea and discovering new islands.

B. Sounds in video games are important to make the game seem realistic and to bring out the wanted emotion that the game is trying to create.

C. Waveform is the shape of the sound wave. The amplitude is how loud the sound is. The pitch is the quality of a sound governed by the rate of vibrations producing it; the degree of highness or lowness of a tone. A wavelength is how long the sound goes on for.

D. Foley is named after Jack Foley and is the recreation of real life sounds using other objects for example, hitting a piece of meat with a roller can replicate the sound of someone being punched. It was jack Foley who discovered most of the examples of Foley that are commonly used in films today.

E. Timbre is the tone of the song and is used to make the song more unique.
Also the character or quality of a musical sound or voice as distinct from pitch and intensity

Sound for Computer Games.

Sound is almost always used to create emotion and mood within games and films. It is also used to convey information.

Examples of Games/films that use sound as information

1. Sonic (the ring collecting) This has a high pitched sound which is usually heard when collecting collectibles.

2. Mario (death) This is a classic sound that everyone knows when the player is killed

3. Minecraft (creating/destroying objects) This has usually a crunching noise when destroying.