Thursday, 2 May 2019

Project Storyline

Level 1 - The School

The Story:
You are struggling with class work and your GCSEs are getting closer, your worried that you might not pass your exams. Due to the school being closed for the Easter break you have took advantage of the situation and decided to break into the school and find the answer sheets that will help you in your exams. Having arrived at night you enter the school with a key, (Which you stole from your form teacher). As you enter you trigger the schools lights making it easy for you to see, your aim is to look around the corridors and classrooms to find the "Cheat sheets" your after.

While looking for the sheets you find that some classrooms are locked and would require keys, as you know most students like to steal keys and put them near their lockers or next to their seats just to laugh at the teacher while they try to find them. You use this knowledge and find the keys needed to open the classroom doors. Once you enter a certain room (Head Teachers room) an alarm is activated however this alarm wasn't for students or for the police instead more of a wake up call for something else within the school. Knowing you have only 10-mins before the teachers arrive you hurry to find the sheets.

When you reach a certain part of the school you will find that all the main exits are locked and no basic key will be able to open them. You are then forced to find one of two keys which are hidden somewhere without your knowledge. As the alarm has stopped you are met by a dark figure which doesn't move unless you look away. Knowing nothing good could come from it reaching you, you must avoid the dark figure and find the escape key before then leaving in time.

Endings: (Best to worst)

You escaped

You escaped, but you didn't collect all the cheat sheets

You run out of time and the teachers arrive

You are killed by the dark figure

Project Update: 02/05/2019

Changes made to help reach deadline:

Originally I planned to make this game based on 4 horror stories. However due to the time I have left I have decided to make a slight change and make it a thriller/puzzle game. The levels wont be scary but they will have some sort of creepy feeling to them which is why I've changed it a little. This will save me time creating blueprints and audio.

Level two was originally going to be about a kid that wakes up and has to find clues while avoiding a killer doll. Although this was a good idea at the time knowing I will have to create multiple AI and blueprint them all would take me too long and would end up being finished.
>Instead I decided to make it where a family has been killed and you (An Investigator) will go to the house and be told what really happened.
>The house is controlled by an AI which you must help following the last request the AI wants you to do will allow it to attack which you must escape from

>Previously mentioned levels will have different times depending on the levels difficulty or length. As all levels have been tested I believe they all are okay to have a timer of (10-mins)


Thursday, 25 April 2019

Project Update: 25/04/2019

Today I have focused on the design of level 1 and its environment.










I have made a corridor which i have duplicated and changed a little to make it look different, this has helped me create an idea on the type of root the character will have to take to progress further into the level. At the moment I am focusing on adding in classrooms. Once the environment is basically done I will focus on the object and the blueprints.

My target for next week is to have:

> Finish level 2 functions and blueprints

> Finish level 1 environment

> Write up / document how I designed each of the following environments and blueprinted them in more depth. This will be then later on connected to the game by the main menu.

> Tweaking levels and fixing errors will be my last priority

Thursday, 11 April 2019

Project Update; 11/04/2019

Focused on finishing level 4 (Circus)

I have now added an end point which the player can win, i have also added an ending for level 3 as well.

I've added some sound effects such as jumping and some character speech. I have also focused on make more puzzles such as jumping on objects to get to the other side and avoid being killed by daggers and death traps etc.

I have also added in the section where you find 3 of your friends which I wanted to do as it was my main point for the story for the circus.

I have also focused a little of level 2 (house)

Rather than focusing on the environment, I have focused on the functionality instead. I have added an AI which will only attack/come after you if your not looking at it.

I have also decided to do some animation editing for some of the AI characters as i want to show a small story of what happened to the house before you got there.

My aim for next week is to have:
>Well created AI that functions and looks good.
>Audio of story-line added
>Finished animations for AI
>Finished enviornment for House

If completed the next environment (The School) will be focused on when all my targets are done

Wednesday, 3 April 2019

Project Update: 03/04/2019

Today I have focused on adding collectables and props in level 3:
In level 3 (The Forest) you have to find two different objects.

One being the drill parts their are 3 to find and locate once you have found each part you can find it laying next to a cave put together.
The second is the batteries. There are 8 to collect, once all have been collect the battery will located with the drill parts

>Next time I will be wanting to add it where the rock is destroyed by the drill and you find the escape area.

I have also placed in some cages in the level where there will be wolfs and crows inside them.

Depending on the timer, (Right now it stands that 5mins for wolfs and 10mins for crows) they will be released which the player must try and avoid.

>>I need to add animation to the animals and add the basic blueprints of attack and player damage.

I have focused on some lighting changes and have made the level lighter as it shows the details I have done to the environment including the floor.

Some player settings have changed:

Sprint: 1000
Walk: 550
This was due to the walk seeming to slow and making the sprint being used when not necessary.

Thursday, 28 March 2019

Project Update: 28/03/2019

Today I have focused on tweaking and developing my second environment the "forest" which is level 3. I believe this would be the level that should be the quickest and easiest to focus on.

Here are some screen shots which i have took so far. I have added water, spine, and paint effects and assets to the game which took some time editing, however it was worth it to make the simple environment immersive:

I have focused a little more on the ending of the circus level with adding a final exit, however I have stopped and my priority is the second environment.

I feel as long as I focus on my work at home and anytime I can I believe I will get my project done and working as I want it.
This environment will be one of the darkest due to it having limited lighting opportunities. Instead the player will be given a camera which has a night vision mode.

I've had trouble with the night vision and it makes it hard to see far distances, which is a big problem. If I cant find a way to solve this I will probably make a torch/flashlight for the player instead.


In this section I will be hopefully expanding the environment and making it where the player can escape when the player has managed to collect all the objects.

Im also thinking about a hidden escape root, however I will do that if I have time to spare.




My next focus will be aimed at the objectives for the second environment and what the player must do / collect to win.

My second focus would be to make either the school or house environment.

Friday, 15 March 2019

project update: 15/03/2019

I have completed the main menu which all i have to do now if link the levels - this is when ive created them.

The main menu has 6 picture links and two text links

Campaign link will take you to the second image shown, This gives you choice of picking which tale you want to play.

The settings link will take your to the third image shown. This changes the graphics, options difficulty etc.

the first picture link will take you to a word document going in depth about each tale

the 4 smaller pictures in the centre are guides for each level if your a beginner and don't understand the controls or objects

the last image takes you to a word document or my blog explaining how i designed the game in depth

Some smaller details I added was adding a user name which is displayed at the bottom right hand corner which takes your computers name and displays it there.

Hovering over the links will add a small animation and active a sound.

I have also added a cool detail of a box which creates a glitched affect which i added for the title.