Thursday, 25 February 2016

Brain box

Brain box 
Brain box is a maths maze game.
Customer
What the customer wants:
The customer wants to have fun while learning GCSE maths that would help them pass.

Design brief:
A GCSE maths game that has at least 5 levels in it.

Target audience:
The target audience is mainly aimed at students that are around 15-16, while also aiming at people that are still studying GCSE maths.

Development
Sprites: In this game I have created the player, enemies, questions, walls, gates and wrong answers.

Sprite-(Me)
This was the changed design of my main character, due to the change of theme of my game.

This was created using a circle tool and then paint to give this effect. With gradual tones to give the basic effects of this 32 by 32
shape.

This was made white to make it standout on a darker background that I have in mind.



Sprite-(Enemy)
This is the second design of my enemy due to the change of theme.

This is a basic pixel art of the anonymous mask which turns to be a error as its animation.

This is a 32 by 32 image which looks much better in gameplay.

This became an idea to design when i thought about hacking as an idea for the game.



Sprite-(Wall)
These are the walls that are used to block the player or enemies in places. The wall on the left is the ordinary wall which doesn't have any function except animations. The one on the right has a animation and has a function that allows this wall to be destroyed.
These both have similar styles with different animations.


Sprite-(correct and wrong answers)

These are the tip boxes and questions that the player wants to reach to be able to proceed further into the level. The yellow box is at the beginning which gives the player tips on how to play the game. The blue box is seen throughout the level which is for the questions that the player will be answering.

Sounds:
The sound of the game ideally would be on a loop that may quicken after a long period of time. It could also have a simple sound.
I have created 5 sound effects in the game:

I have a soundtrack that is on a continuous loop which is played on all five levels. The soundtrack is the anonymous main theme soundtrack.
Information: (Due to copyright conditions)
Creator: Zhinar Bakr
https://www.youtube.com/watch?v=9zuFIP35SDM

Levels:
I have made five levels that have different sections in the game which you have to unlock by answering the correct answers

Room 1:

This is my first room that I created with a screen shot of the first question which was very simple to answer so that the player understands how the game works.
In this level there are two parts which you have to answer correctly to access the end of the level.

This level has two wrong and two correct answers which determines what happens after the collision.

The enemies have been placed at random and have the movement to move anywhere.

Room 1 Edited:
The room was then edited, due to the bad black and white colour scheme and the sprites. I decided to go with my other design idea and make it seem like you are hacking.

The background was changed which made some sprites look bad when in play which made me have to edit most of the sprites.

The room has the same format and has the same amount of enemies within the game.




Room 2
This is a screen shot of room two in progress. The format changed to make the gameplay harder, and to trick the player the correct answer isn't the furthest which most people would think it would be.

The room has the same idea as the last yet with more enemies and harder questions.

There are three gates that i had placed to open when the correct answer has collided with the player.



Room 2 Edited:
Because i decided to change my mind when designing the game this was the last room that was changed.

The top section was edited so that there was three access points, with five different answers.

There are 6 question boxes that contain the same question due to the different entrances.

The room contains more enemies and harder questions that is a big step up compared to the first.


Room 3
This room had three questions and a total of 14 answers. Each correct answer allows the player to proceed to the next part of the level.

(The correct answer triggers the next gate to open)

The background of this level was changed and the other levels had the same style, due to the game looking to difficult.

More enemies have been placed in the game to make the player feel like its more of a game than actual work.

Room 4
This has a similar difficulty from the last one yet has a different function. This level has three questions and 14 answers and has three sections. The center of the level is enemies which are released when you get your first answer correct.

This level gives the player thinking time for the first part then continues to be difficult further on. Some walls have been edited to be thin which made it much easier for the player to move about, yet makes more room for enemies to take up.


Image of Room 4 (Gameplay)

This is a screen shot on what happens when the enemies are released.

This image also captures the games animation on both the walls and the enemies.

Each question has two boxes for each answer, so that the player doesn't have to travel far.
The background links with the idea that your hacking to prevent a virus from anonymous.



Room 5
This level is the last level, so i made most of the walls thin and gave open space which 25 enemies were placed at random. This level has two questions and 16 possible answers.

The background was changed to the main theme of the game, as this is the last level
Although this level has less questions and sections, the difficulty has been increased, due to the placement of the enemies.

Answers have a range of sizes depending on where they are placed, sometimes used to hide answers

Room 6 (First room which gives the player basics)
This is the room which the player is placed at the beginning of the game, which explains how the game functions and how to play it; (Goals, keys)

This also contains my name

The level is surround with enemies which would be released when you touch the last tip box.

The level also has the same background as the last, due to the games focus.



Level 6 (in gameplay)
At the end of the game the player is told that you can go back to previous levels by pressing:

(Number lock active)
Keypad 1 = Level 1
Keypad 2 = Level 2
Keypad 3 = Level 3
Keypad 4 = Level 4
Keypad 5 = Level 5

This is a tip which the player can use if they are stuck on a level, or a error occurs (Only).



Other elements:

Animations:
Enemies
Walls: The first wall has an animation that gradually turns to red. The second wall has a different animation which makes the player know that the walls can be broken. This is why the animation looks like the wall is pix-elating.

Player:
First design was a pencil which was edited into a mouse (Tech)
It has an animation that made the pencil look like it was drawing.
The updated version of the player (Mouse) has no animation due to it being small.

Enemy:
It originally  was a "F" which was a fail for the test, however I changed it so that it was "anonymous and errors" which are the enemies.
The "F" animation was the effect that it was shinning.
The enemy has an animation which the colors invert and then two different colours switch.

Questions for each room

Room 1 =
Q.1. A Multiple of 7
Q.2. 72 x 3

Room 2 =
Q.3. 162 divided by 3
Q.4 What is 25% of 276

Room 3 =
Q.5. Share 28 in the ratio of 9:5
Q.6. An amount was increased by 36%. The new amount is £979.20.
Q.7. An amount was increased by 34%. The new amount is £1675.00.

Room 4 =
Q.8. Miguel's balance at the start of the month was £428. During the month £5 debited and £944 was credited to the account. What is Miguel's balance at the end of the month?
Q.9. A sector of a circle has a radius of 3.9 cm and a subtended angle of 312° what is the area?
Q.10.  Convert the following recurring decimal into a fraction in its simplest form. Give your answers as a improper fraction. 1.454545454...

Room 5 =
Q.11. 243 - 1/5
Q.12. How many enemies are in this room?
Some questions are easier than others at random to make the game seem more fun.

Screen shot of me playing the game:

I like how the games difficulty is even to the gameplay and the questions. I like the overall design of the game but next time I would like to have created a longer game with a animated background.

Feedback:

James: "The game was fun and had appropriate questions, it looked very good and had smooth animations, however the game was incredibly difficult at times" Improvement: less enemies