Sunday 24 February 2019

Project update: 24/02/2019

Added a objective blueprint which changes the objective depending where you are in the level and what you have picked up.

 The "Objectives" is a static text which means it has no function except displaying that text.
The text underneath however is connected to a string which I named "Objective text" and "Bonus text" these are connected to either the main objective or the secondary objective. I have added a collision box which activates the next objective when the player has collided with the box. 
The image you can see is the same text which has changed due to me crossing the collision box.

Saturday 23 February 2019

Project Update: 23/02/2019

I have done a large amount of work related to the project.

The main sections I focused on was:

Players HUD - pause menu and camera
On the camera you can see the following:
Health and Stamina
The objective - (when I add one)
Night vision battery life
Record effect
zoom in and out bar
I have the resume, quit and exit working the save and load will be focused on next week

To have this pop up I have used the ESC key.

I have added a main menu, however I might restart it due to me not liking the design.




Level 2: The Circus environment

This is a pic of a small bit of the level that I have focused on so far
some props such as walls are from:
Grasslands
Dungeon-pack





Sounds: music
Music from soundtrackuniverse.com - This is the URL which I got my circus music from

Images/textures/materials
I have been collecting images from the internet and some of my own designs and been adding them all around the level. This example are posters at the beginning of the level







Movies
These are intro movies which are shown before the game starts. I have added the unreal intro and my own created intro which shows my 4 tales title.





Thursday 7 February 2019

Project update - 07/02/2019

Today I finished my players HUD

This involved having two different widgets:

The first widget is basic and what you would normally find on a players HUD. An Example; health, stamina, objectives etc.

The second widget is the camera that I will be using instead of a flashlight. The camera has the choice of enabling night-vision if the level becomes to dark, however this will drain the cameras batteries.

I have also designed batteries and stats that show how many the player has in their inventory.

I also included a some blueprint which behaves like a health kit. I will later on design the health-kit and batteries later.

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NEXT WEEK:

(Will) 1. I'm wanting the main menu to be functioning correctly and finished

(Should) 2. Add a intro title movie for the game - most likely going to make using either moviemaker or Adobe After Affects.

(Hope) 3. Create a blueprint for collecting letters