Sunday, 24 February 2019

Project update: 24/02/2019

Added a objective blueprint which changes the objective depending where you are in the level and what you have picked up.

 The "Objectives" is a static text which means it has no function except displaying that text.
The text underneath however is connected to a string which I named "Objective text" and "Bonus text" these are connected to either the main objective or the secondary objective. I have added a collision box which activates the next objective when the player has collided with the box. 
The image you can see is the same text which has changed due to me crossing the collision box.

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