Unit 78 Assignment 2, Digital Graphics for Computer Games
Clients Brief: To create a 2D Platform game with a main character and several mobs, with five levels.
Own Brief: To add any other relevant objects or sprites that the client Brief hasn't asked for.
(Your own choice)
My Art Style will be Cel Shaded and pixel art.
It will be aimed at teens and fans of sport.
Not aimed at a certain gender.
Plot:
A basket ball is trying to score a point for the team and to do that he has to reach the hoop, with nails and other mobs blocking its path it will be tough to bounce its way to a win.
Mood Board Ideas:
Main Characters... Pixels (32/32)
Bright colours to give out the hero vibe. Cool weapons and Armour.
Mobs... (Max-32/32)
(Cannot take created media) Copyright is when the owner has the legal right to keep it for themselves. If someone takes a copyright piece without permission the person would be fined a high cost as it doesn't belong to them.
Darker tones, intense look, dark features etc.
Photo realistic, pixelated, Cel shaded.
Concept art
(Concept art can be the Backgrounds,Sprites,Characters,Weapons,Vehicles,Environments)
My art style of my game will be pixel and some cel shaded elements.
Main Character:
This is the character the gamer will be playing.
This is my main characters development in design. With a reflection to the tones. When in animation the ball will be rotating to make it seem like its rolling.
Thumb nail Sketches of the main character:
(Thumbnail sketches are sketches that are quick ideas on what the character or object will look like, an example of this is the same image repeatedly drawn and edited in steps)
Mob 1:
This mob is what the character wants to avoid.
This is my mob 1 development.
This is the Design of Mob 1 (Nail) this Mob won't move which would be found on certain blocks.
Libel is a published false statement that is damaging to a persons reputation, for example: making the person seem wrong in some way (copyright issues)
People may say they took their ideas and so they should be fined.
Showing development or the dates when created will prove its your own work.
Mob 2:
This is a second mob that acts different from the first or has a totally different look.
I copied the first design (Mob 1) then changed the lower section to make it look like legs, because this mob will be moving.(left and right)
This mob would be much tougher in this game because of the movement.
(all Sprites are within 32 by 32)
Background:
Most backgrounds on 2D platform games have simple and complex backgrounds. With simple designs or colours the background is not that special on usual 2D platform games.
This is an image of a basketball court.
This is in birds eye view and works well with the theme of the game.
The background then changes a little depending on what level you are. Each level you complete the more sections of the game turns green (Five Levels)
(Which shows your progress)
Collectibles:
Collectibles usually are used to increase the score or the health bar of the character.
This is a trophy, which is a collectible. These are located in random places on the levels. (This increases the game score)
This will also have some animation done with it, which gives a nice shine so players can notice them easier.
This goes to the leader boards which you can check and beat your friends.
I then removed the top part of the trophy and placed the basket ball and made a better effect.
With the same animation as the main character idea, the trophy wouldn't need to be edited .
Finish:
This is the end of the level or game.
This is the design of a hoop which is the target to win the level or game. This is found usually found on the opposite side as your spawn.
(All images will be changed to a resolution of 32 by 32)
It was designed in Photoshop.
The design I first created was small in pixels, which i then enlarged and it was pixelated. I then went over the design with the same technique which gave this effect.
The colours used around the hoop were suitable and were strong which makes it standout when its 32 by 32.
Other ideas: (Characters, Background. etc.)
Main character (idea 2)
I decided to design a balloon with the same type of game rules.
With this as the main character it keeps the same target audience and improves the logic that it can pop on a nail.
The balloon will have a animation as if its windy.
This character will be able to jump twice and have wall jump enabled, to give the effect of a balloon.
I used (PhotoShop) to design this balloon. I used the paint bucket tool and used a dark blue on the bottom left curve. I then continued to do the same action with lighter tones which gave me the effect of the balloon.
The outline was a simple quick sketch which was later on edited to make the correct size.
Background: (idea 2)
The background would be changed relating back to the balloon. So I designed a very simple cel shaded sky.
The backgrounds that I have created are better to be simple so it doesn't distract the player.
With the help of pixels the toning is much easier to do with colour.
With different shades of blue, i used the fill tool which i then used a dark blue, then i zoomed in and picked the next blue to make this effect. (Alt + mouse)
then i copied and pasted the same shapes and then moved them around to make this effect.
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