Concept Art
Concept Art is a form of illustration used to convey an idea for use in films, video games, animation, comic books or other media before it is put into the final product. Concept art is also referred to as visual development and/or concept design.
Environment Concept Art:
Link to image:
http://conceptartworld.com/artists/toby-lewin/
The environment uses depth (fog/ faded mountains) which makes the environment look larger than it actually is which makes the player feel smaller and make the game feel more real. The image also contains a person which can make the environment look bigger and can make it feel more populated then what the environment actually looks like. I think the overall mood of this environment gives of isolation and that it looks deserted. The structure in the background looks old yet has futuristic features such as those floating objects. I think that this would be used in an adventure game and that player has just finally reached his destination.
The purpose of this concept art is that it can be an idea for an environment or a beginning of a cinematic depending on the jobs title and agreement. Personally i think the structure in the background makes you curious and so it makes the environment more interesting.
The purpose of this concept art is to show a environment for a part of the game i.e. a level or a cinematic.
Environment Concept Art:
Link to image:
http://conceptartworld.com/artists/andreas-rocha/
The environment uses depth (fog/ faded mountains) which makes the environment look larger than it actually is which makes the player feel smaller and make the game feel more real. The image also contains a person which can make the environment look bigger and can make it feel more populated then what the environment actually looks like.
The colour scheme wants to make people feel at home while looking at an environment and so it uses a range of warm colours to do that. Having the warmest colours furthest away and having more of a cold colour closet to the player can make it feel that theirs a better place further away rather than the place they are at.
The purpose of this concept art is that it can be an idea for an environment or a beginning of a cinematic depending on the jobs title and agreement.
Personally this image makes me feel relieved of stress which makes me feel more calm, usually this image would be seen at the end or at the beginning of cinematic for a game or movie depending on what the developer wanted to make the person feel at that time.
Many concept ideas such as this one is rather similar to other environment concept art due to it wanting an overview of the level/place.
Character Concept Art:
Link to image:
http://conceptartworld.com/artists/andrew-baker/
When designing this character the designer had to take many previous concept ideas and edit them until he had the finished product.
For example when the developer was designing this character the shape/clothes the character had would need a variety of styles to get the perfect finished product.
(Without concept art for assets the designs would be useless as companies need more than one idea as more ideas equals a better game).
The art style is realistic which uses futuristic features to make the designs. The mood gives the image as a powerful alien due to its unique body shape and style, and the horns that make it seem that it has a crown. The colour scheme is dark purple that gradually loses its colour and looks more like a statue due to its cream colour.
The purpose of this concept art is that its showing what the character looks like from all angles without too much work being done i.e. colours or clothes. This design is half complete when colour is involved due to it wanting that effect when people see it. This shows the viewer what the model looked like while you can see the finished product colour on the lower section of the model.
Due to this image being 3rd person it shows that this concept art is at the step where they are just finishing bits of the design to get it into the game.
Structure Concept Art:
Link to image:
These images are models of structures that will be in a game. The images are designed from different angles and heights. The models are not in colour as this is the stage on which the designer is getting ideas on what the buildings will look like. This is also a good way in seeing clearly what shapes and sizes the building will be.
The Colour scheme is black and white as it is the second stage of what a designer for buildings would be at. (First stage would be the outlines).
The purpose of the concept art is to show idea examples on what the buildings will look like in game before the colours or textures are placed. In my opinion its a great way to get an idea what the structures will look like and feel like before designing the game.
Character face development:
The Colour scheme is black and white as it is the second stage of what a designer for buildings would be at. (First stage would be the outlines).
The purpose of the concept art is to show idea examples on what the buildings will look like in game before the colours or textures are placed. In my opinion its a great way to get an idea what the structures will look like and feel like before designing the game.
Character face development:
This is an image of a characters face that has changed into a zombie by steps of concept art. The design steps is most likely going to be used for a character that gradually changes into a zombie while in the game, if this wasn't that case the designer would have a simple character model with no detail then it would go straight into the designing for the zombie
(An example is step 1 and 6) rather than going in steps.
This again has no colour as it's trying to focus on the detail and shapes on the character before focusing on the colours for the character.
The design looks really detailed as the steps progress, The design at the later stage makes it feel more scary rather than calm. The art style looks like the edge of a realistic game.
This design for this character is important as the "change", needs to look like its gradually changing rather than skipping steps and turning him into a zombie that looks like the person hasn't been recently changed.
(An example is step 1 and 6) rather than going in steps.
This again has no colour as it's trying to focus on the detail and shapes on the character before focusing on the colours for the character.
The design looks really detailed as the steps progress, The design at the later stage makes it feel more scary rather than calm. The art style looks like the edge of a realistic game.
This design for this character is important as the "change", needs to look like its gradually changing rather than skipping steps and turning him into a zombie that looks like the person hasn't been recently changed.
Stages of Concept Art
Stages of concept art is very important when developing a game, due to it making all the art suitable when adding it into the game.
The basic step for concept art:
1. Concept Sketches.
Concept sketches are important as its the way to make the best designed object possible and suitable for the character. Having only one or two ideas for a design will limit the design progress and make it a much slower process
2. Establishing mass, mood and palette.
This gives the designs life as it makes the environments, characters and weapons etc realistic for that type of game. This step is designed differently depending on the art style and genre for the game, i.e. a horror game would be a dark and depressing, while a cartoon game would have a bright and colourful environment.
3. Adding colour.
Adding colour gives that extra boost in the design process and can make objects look their best. Adding colour also determines what the game will look like overall.
4. Adding light and depth.
This is the end of the progress on concept art which gives the overall feeling for the game and makes the environment, character and weapon etc look real.
Adding light and depth makes the game seem more realistic and makes better atmospheres for the games.
These are the basic steps in concept art when designing a 3D environment or background.
Stages of concept art is very important when developing a game, due to it making all the art suitable when adding it into the game.
The basic step for concept art:
1. Concept Sketches.
Concept sketches are important as its the way to make the best designed object possible and suitable for the character. Having only one or two ideas for a design will limit the design progress and make it a much slower process
2. Establishing mass, mood and palette.
This gives the designs life as it makes the environments, characters and weapons etc realistic for that type of game. This step is designed differently depending on the art style and genre for the game, i.e. a horror game would be a dark and depressing, while a cartoon game would have a bright and colourful environment.
3. Adding colour.
Adding colour gives that extra boost in the design process and can make objects look their best. Adding colour also determines what the game will look like overall.
4. Adding light and depth.
This is the end of the progress on concept art which gives the overall feeling for the game and makes the environment, character and weapon etc look real.
Adding light and depth makes the game seem more realistic and makes better atmospheres for the games.
These are the basic steps in concept art when designing a 3D environment or background.
Link to the concept art:
http://conceptartworld.com/
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