Tuesday, 9 May 2017

Animation

The Killer Klowns Animation






My animation is 1 minute 33 seconds long and contains all animation listed.
1. ball rolls
2. clown shuts door
3. clown moves suddenly (gets closer to camera)
4. statue holding ball drops
5. clown is seen behind a door then goes
6. door bangs
7. light flashes
8. hand moves
9. clown legs move
10. head turns 
11. wardrobe opens
12. camera moves to end which a clown jump scares
(Light flicker continuously).
13 Sounds: Insidious soundtrack - edited.

The first animation is a ball rolling, the animation is quick and short which is used to grab the viewers attention, furthermore I decided to place the ball rolling from that direction as it connects to another animation. The idea behind this was to make it seem that someone has kicked or pushed the ball in order for it to move, this makes the camera turn left to see whats going on. The animation uses staging to make the viewer aware that the camera will look left rather than right, it's also used to stop unnecessary details from being a focus.

(The camera slows down as it reaches the corner to build tension).


The corridor on the left has a door open with a visible hand holding it, it then suddenly shuts. This again is to build tension and to give a reason on why the ball moved. The animation uses anticipation with the hand as it makes the viewer aware that a further action will take place which in this case was the door shutting. The speed of the door is really quick as i'm trying to give the idea that something is strong, mad or even trying to stay hidden, which makes the scene more creepy in my opinion.

(Camera stays still as the animation starts, then looks right after animation finishes).


The next animation can be missed, as you need an eye for detail. The clown originally was placed at the very end of the first corridor, however after the camera looks left the clown is much closer to the centre of the corridor. I designed this as an extra animation as i'm aware most wont notice it, however for those that do will question if it's moved it makes the scene more creepy. The animation doesn't have any other actions after moving to the other location.

(This happens while the animation is turning right).



Just after the animation the ball that is connected to the stand drops and falls to the ground, this is staging as i want to make the viewer focus on the right side. The animation also uses 'slow in and slow out' technique. as the ball drop the speed of the ball increases, this makes the animation more realistic and gives the object more volume. I wanted to make a none moving object move to give the scene more life rather than predicted movement of doors and clowns.

(This happens while the animation is turning right).

When slowly turning in front of the door on the right corridor you manage to see a clown looking behind a door, which it then moves slowly back behind the door. Originally the clown did the opposite, however the animation made it look less scary and more fake. It also made the build up of tension go. The animation is similar to the 3rd animation as it was two frames. As it was a quick action I didn't want any more frames to be added.

(The camera slowly turns in front of the door, after clown hides the camera continues down the corridor).


After turning left from the open door, a door in front of you will animate to move a few times quickly this gives the affect that the door is banging. The animation is an extra function and is only used to give some sort of movement within and moment of time. As the lighting is not as powerful in that area it makes the animation more effective.

(The camera is turning left as the animation is activated).

The next animation is a clown clicking a flashlight. Originally is was a flashlight that was just flickering, however I wanted to give the animation a secondary action by adding in a clowns hand. This makes the animation more effective as two different objects are acting making it seem more realistic. I also stops the flow of one animation after another.

(The camera turns and stays still until the other animation finishes).

The next animation is the clowns legs and face moving. The legs before the animation is supposed to make the clown look like a doll and fake. After a few seconds in the room one leg drops in height and goes up and and down which is slow in and slow out as i want it to look like it could have been wind rather than making the object seem real. At the last mini second the clown looks at you. This can be missed, however I added it in anyway as another attention to detail.

(The camera slowly moves into the room and looks around) - (The sound track has increased in pitch to increase tension).



The animation uses the flashlight and the cameras movement as anticipation for the animation, which gets the viewer ready for some sort of scare. The wardrobe opens with the doors going left and one right. This makes it easier to see the clown and to make the animation easier. The light turns off after the clown is seen so the textures on the clown and the atmosphere better.

(Camera slowly moves up to the wardrobe) - (The flash light flashes to cause tension before opening the wardrobe).


The camera then quickly moves out of the room and takes an alternative path. All the lights are turned off except a long light that is along the original corridor, the light then turns off and on. The lights speed then gets quicker as you reach the exit. After a few seconds of staying still a jumpscare is seen. I decided you make my clown get close to the camera on the last second of the animation to give it that last touch.

(The cameras movement is quick, after reaching the long corridor the cameras speed slows down) - (The sound track connects with the lights and speed of the camera, in addition to this a bang is created when the jumpscare appears).

I decided to use the Insidious soundtrack as I wanted to give a dark and creepy affect to the scene. I edited the soundtrack to suit the speed of the animation (When light changes or animation like doors) and to also make the loud bang at the end to make the ending have more of an effect.

The scene is based in a deserted building that has some weird stuff inside. I wanted to give a dark and creepy feeling for the scene and so I designed the objects to give it that affect. (All objects are created by me). The scene is basically long corridors that have animation to scare you, it then leads you into a main room that has the most animation active. The person runs to the exit to then be stopped by a clown in its path.

Overall I think the animation uses a good amount of the basic principles of animation and uses a unique style of technique. The sounds and speed of the animation I think go well together and make the scene better. I think the overall animation is okay and that it has used a range of different techniques. The scene in my opinion does what it's meant to and grabs the creepy and scary vibe.

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