Thursday, 25 April 2019

Project Update: 25/04/2019

Today I have focused on the design of level 1 and its environment.










I have made a corridor which i have duplicated and changed a little to make it look different, this has helped me create an idea on the type of root the character will have to take to progress further into the level. At the moment I am focusing on adding in classrooms. Once the environment is basically done I will focus on the object and the blueprints.

My target for next week is to have:

> Finish level 2 functions and blueprints

> Finish level 1 environment

> Write up / document how I designed each of the following environments and blueprinted them in more depth. This will be then later on connected to the game by the main menu.

> Tweaking levels and fixing errors will be my last priority

Thursday, 11 April 2019

Project Update; 11/04/2019

Focused on finishing level 4 (Circus)

I have now added an end point which the player can win, i have also added an ending for level 3 as well.

I've added some sound effects such as jumping and some character speech. I have also focused on make more puzzles such as jumping on objects to get to the other side and avoid being killed by daggers and death traps etc.

I have also added in the section where you find 3 of your friends which I wanted to do as it was my main point for the story for the circus.

I have also focused a little of level 2 (house)

Rather than focusing on the environment, I have focused on the functionality instead. I have added an AI which will only attack/come after you if your not looking at it.

I have also decided to do some animation editing for some of the AI characters as i want to show a small story of what happened to the house before you got there.

My aim for next week is to have:
>Well created AI that functions and looks good.
>Audio of story-line added
>Finished animations for AI
>Finished enviornment for House

If completed the next environment (The School) will be focused on when all my targets are done

Wednesday, 3 April 2019

Project Update: 03/04/2019

Today I have focused on adding collectables and props in level 3:
In level 3 (The Forest) you have to find two different objects.

One being the drill parts their are 3 to find and locate once you have found each part you can find it laying next to a cave put together.
The second is the batteries. There are 8 to collect, once all have been collect the battery will located with the drill parts

>Next time I will be wanting to add it where the rock is destroyed by the drill and you find the escape area.

I have also placed in some cages in the level where there will be wolfs and crows inside them.

Depending on the timer, (Right now it stands that 5mins for wolfs and 10mins for crows) they will be released which the player must try and avoid.

>>I need to add animation to the animals and add the basic blueprints of attack and player damage.

I have focused on some lighting changes and have made the level lighter as it shows the details I have done to the environment including the floor.

Some player settings have changed:

Sprint: 1000
Walk: 550
This was due to the walk seeming to slow and making the sprint being used when not necessary.