Tuesday 5 January 2016

Understanding Sound Design Theory

P1.Starter exercise

Gaming music types and effects

A1. Last of us ost
The "Last of us" soundtrack is very effective when showing the emotion within the game. With the use of classical music and instruments that works well with the storyline, the player will connect better when shown a dramatic event in gameplay.  The tone of the game was intended to make it emotional for the player as opposed to being scary.

2.Sonic Heroes: Egg Fleet
This soundtrack that plays in the penultimate level of the game and is used to show the intensity of the situation as you leap from airship to airship

3. Xneoblade Chronicles: You will know our names
This track is used when fighting unique monsters which makes the player ready to fight, which is intended to make the players feel before the battle.

4. Metal Gear Solid 3
The song that plays during the intro to the game and during the final battle of the game, it is used to make the player feel the sadness of the game by using this song.

5.The Legend of Zelda
This track plays during a mini boss and matches, the overall theme of the game, which is a pirate based theme due to the focus on sailing around an open sea and discovering new islands.

B. Sounds in video games are important to make the game seem realistic and to bring out the wanted emotion that the game is trying to create.

C. Waveform is the shape of the sound wave. The amplitude is how loud the sound is. The pitch is the quality of a sound governed by the rate of vibrations producing it; the degree of highness or lowness of a tone. A wavelength is how long the sound goes on for.

D. Foley is named after Jack Foley and is the recreation of real life sounds using other objects for example, hitting a piece of meat with a roller can replicate the sound of someone being punched. It was jack Foley who discovered most of the examples of Foley that are commonly used in films today.

E. Timbre is the tone of the song and is used to make the song more unique.
Also the character or quality of a musical sound or voice as distinct from pitch and intensity

Sound for Computer Games.

Sound is almost always used to create emotion and mood within games and films. It is also used to convey information.

Examples of Games/films that use sound as information

1. Sonic (the ring collecting) This has a high pitched sound which is usually heard when collecting collectibles.

2. Mario (death) This is a classic sound that everyone knows when the player is killed

3. Minecraft (creating/destroying objects) This has usually a crunching noise when destroying.

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